Kabaddi is a popular contact team sport performed by two teams of seven players each. One of the fundamental laws of kabaddi is that an offensive player, known as a “raider,” must enter the half of the opposing side, touch out as many of their opponents as they can, and then quickly get back to their own half. The opposing side gets points for halting the raider while points are awarded for each player touched by the raider.
With time, the game achieved widespread notoriety and rose in the ranks on the fantasy world forum. Therefore, fantasy kabaddi gets you close to the action for all kabaddi aficionados who are unable to make it to the pitch. Additionally, you may master fantasy kabaddi and triumph in cash competitions with consistent practice and the correct knowledge. It’s crucial to remember that fantasy kabaddi’s rules differ slightly from those of the real game.
Here is all the information you require on the Dream11 fantasy kabaddi point system to enhance your play enjoyment.
Understanding the Point System for Fantasy Kabaddi on Dream11
Making a kabaddi dream squad is the next step after signing in to a kabaddi fantasy league app like Dream11. But before you move ahead with creating a fantasy kabaddi team, check out how the points system works on Dream11.
In fantasy kabaddi, you get points for raiding, defending, and penalties. Let us understand each of these in detail.
A raid occurs when a player from team 1 joins team 2 to attack, touch, and then exit the area.
- For each successful raid – 8 points will be given for the touch point. That is, a player from team 1 touched a member of the other team and then safely returned.
- Raid Bonus: A player receives a bonus of two points for each successful raid.
- Super raid: A super raid occurs when a player touches multiple opponents’ players before turning around. You will receive an additional 4 points for a spectacular raid.
- Super 10 – A player receives 4 points when they score more than 10 points for their team. Only raid touchpoints are applicable in this situation.
- Unsuccessful raid – The player loses two points for each unsuccessful raid.
- Successful tackles – 20 points are granted for successful tackles when defence team members prevent an attacking team member from raiding.
- High 5 – A player receives 10 points if they are involved in five or more tackles during the game.
- Super tackle – When the defensive side successfully tackles the attacking player while having 3 or fewer players on the mat, an additional 8 points are awarded.
- Unsuccessful tackle – Players on the defending team lose 1 point for each unsuccessful tackle.
- Captain – The captain you choose will award you twice as many points as they did during the actual game. Hence be careful when selecting your team’s captain.
- Vice Captain – You will receive 1.5 times as many points from the vice-captain as they did during the actual game.
- Starting 7 – Players listed in the starting 7 of the game will receive eight points.
- Substitute appearance – A substitute receives a total point of two.
Cards and Team Points
- Own team all out – The players on the team that goes all out will lose 4 points. This is applicable to each player of the starting 7.
- Getting opposition all out – A game is considered all out if all 7 players who started it have lost. In this scenario, the team’s players will receive 8 points. This is applicable for those players only in the starting 7.
- Green Card – In the game, this serves as the first warning. In such circumstances, two points will be taken away.
- Red Card – A red card is given for a serious, persistent offence. In this instance, 6 points will be deducted.
- Yellow Card – A yellow card is issued for breaking further rules. In this instance, the player is benched for two minutes. The player will lose 4 points.
Other Important Points
- A player will not receive any points if he or she is named to a team’s starting seven but is later unable to begin the game. However, the player who takes over for the original player receives all of the match’s points (including starting points).
- Every opponent the raider eliminates or puts out earns him points for a raid touch.
- Only once the raider has accumulated 10 touchpoints during a game will Super 10 points be awarded.
- Negative points for receiving yellow, red, or green cards for off-field behaviour will not be given to players who did not start the game or who came on as a substitute.
- Until the subsequent planned Dream11 team update, a player who has switched teams may still be available for selection for his former squad. The player will not, however, receive any points in this circumstance.